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More Sound Design

Still image gameplay
00:00 / 02:00
Lightning_Rifle.webp
TeslaGun_In_AMB
00:00 / 00:17
Flintlock_In_AMB
00:00 / 00:16
flintlock ingame.jpg

This is an imagination of what the gameplay following this still image might sound like without having played the game. The imagined scene is as follows: player stands still, starts to walk up to the monster, disposes of the monster and proceeds to enter the "demon church" to the right.

My interpretation of what an electrical based weapon might sound like in an in game Ambiance such as a sci-fi loading bay or a training environment. The gun sound and some of the ambiance is created by me using a synth software.

A flintlock gun being loaded with one bullet and then fired killing an unsuspecting victim in a "below the deck of a 17th century ship"-ambiance. 

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"Hey, Listen!" to my Sound Design
Shell's Kitchen

Music: Ludvig Swedberg

World of Warcraft Mists of
Pandaria

Everything you hear was remade. Not the original sounds.

Sound design: Leo Burman

Music: Filip Bark

Zelda Breath of the Wild

Sound design: Leo Burman, Gustav Bergstörm

Music: Theodor Manswell Strömberg

Everything you hear was remade. Not the original sounds.

Music: Ludvig Swedberg

Sound design & Vo's: Leo Burman, Charlie Persson

Everything you hear was remade. Not the original sounds.

OoT3D_Navi_Artwork.webp

More Sound Design

Black Metal

Leo Burman

Sound Designer & Composer

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