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This is an imagination of what the gameplay following this still image might sound like without having played the game. The imagined scene is as follows: player stands still, starts to walk up to the monster, disposes of the monster and proceeds to enter the "demon church" to the right.
My interpretation of what an electrical based weapon might sound like in an in game Ambiance such as a sci-fi loading bay or a training environment. The gun sound and some of the ambiance is created by me using a synth software.
A flintlock gun being loaded with one bullet and then fired killing an unsuspecting victim in a "below the deck of a 17th century ship"-ambiance.

"Hey, Listen!" to my Sound Design
Shell's Kitchen
Music: Ludvig Swedberg
World of Warcraft Mists of
Pandaria
Everything you hear was remade. Not the original sounds.
Sound design: Leo Burman
Music: Filip Bark
Zelda Breath of the Wild
Sound design: Leo Burman, Gustav Bergstörm
Music: Theodor Manswell Strömberg
Everything you hear was remade. Not the original sounds.
Music: Ludvig Swedberg
Sound design & Vo's: Leo Burman, Charlie Persson
Everything you hear was remade. Not the original sounds.

More Sound Design

Leo Burman
Sound Designer & Composer
